cortex.polyutils.Surface.get_geodesic_patches¶
-
Surface.
get_geodesic_patches
(radius, seeds=None, n_random_seeds=None, output='dense')¶ create patches of cortex centered around each vertex seed
must specify seeds or n_random_seeds
- Parameters
- - radiusnumber
radius of searchlights
- - seedslist of ints
centers of each patch
- - n_random_seedsint
number of vertex seeds to generate
- - output‘dense’ or ‘sparse’
‘dense’: output as dense binary array (faster, less memory efficient) ‘sparse’: output as sparse binary array (slower, more memory efficient)